The game offers several different modes of play, including a two-player attack mode using the link cable and two cartridges. If too many Snoods are on the screen, the level will start to cave in, and when the Snoods pass the bottom line, you die. Although the main concept is simple, it gets more challenging by deciding how you can place a Snood, dropping more creatures in one shot, perfecting the perfect bank, and removing the Numbskull Snoods which can only be dropped by having them chained to dropping creatures. Once three same-colored Snoods are connected, they will drop off the screen. The game consists of moving your Snood cannon and shooting a Snood onto the game board, trying to link it next to a same Snood of the same color. And for me folks, that is just what the doctor ordered.įor those not familiar with the PC version of Snood, the game is incredibly simple to pick up and play. Snood is a solid, fun puzzle game with a clean interface and stable game logic. The point I’m trying to make here is that it doesn’t need to have these qualities to be enjoyable. It doesn’t feature dazzling graphics, memorable music, or a sophisticated AI. Let’s get this cleared up – Snood doesn’t make use of the GBA’s raw power. Until there is an alternative, the only thing I have to say is stop your whining! With that rant out of the way, let us begin. Yes, Snood has similar elements to Taito’s Bust-A-Move, but right now this is the only way to play this type of puzzler on a next-generation handheld. Now, developer Rebellion and their publisher Destination Software have brought the PC version on the go, to the Nintendo Game Boy Advance, ready to suck in the mobile gamer with a notorious addiction. There was an immediate following, with over four million downloads to date. David Dobson, a hobbyist programmer and professional teacher, originally created Snood for the PC as shareware.
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